NOISY STUDIO
Physical space.
Architecture, spatial integration and staging. The visible part.
SEE MORE →We design brand tools, not containers. Every project begins with architecture, a narrative and a technology layer — crafted so the space actively works for you, during and long after the event.
Noisy Studio SL, within the framework of the ICEX Next Program, has had the support of ICEX and the co-financing of the European FEDER fund to contribute to the international development of the company.
The Noisy ecosystem
Every project is built from three disciplines that work together from the first sketch. That alignment is what sets a Noisy space apart from a regular booth.
NOISY STUDIO
Physical space.
Architecture, spatial integration and staging. The visible part.
SEE MORE →NOISYVR
Virtual and interactive layer.
Unreal, Vision Pro, AI, digital twins. The in-house technology that amplifies.
SEE MORE →NOISY.ART
Artistic content.
Artists and authorial direction to create unique narratives. The soul that transcends.
SEE MORE →Track record
27 years
Reach
Five continents
Showrooms
Live since 2012
Technology
noisyvr · noisy.art
Design, construction and content
The space that keeps working when the show comes down
A selection of stands, interactive spaces and physical experiences designed to make visible what a brand needs to tell.
We design stands for brands that need more than presence at a fair. We create physical spaces capable of attracting, explaining, moving people and staying in memory. Architecture, audiovisual content, interaction and technology work together so the stand is not a backdrop, but a complete brand experience.
We always start with what your brand needs to provoke. Then we design architecture, content and interaction so everything points in the same direction.
ALSA · FITUR · award-winning interactive stand · physical architecture, artistic content and audiovisual technology working as one scene.
ALSA was not a stand with screens. It was a physical space turned into a habitable audiovisual piece: physical architecture, art direction and technical development working as one experience.
We designed an elegant, open and precise physical space, prepared so digital content was not an added layer, but part of the architecture. The screens were not placed on the space: they built the space.
Wall, ceiling and angled planes worked as a single narrative surface. A ball could fall from the ceiling and continue its journey on the horizon of the wall. A road could appear, cross the space and extend between pillars, ceiling and background as if the stand opened into another place.
Design and construction of the physical space. Architecture, spatial integration and staging.
Noisy StudioTechnical development, audiovisual continuity, wall-and-ceiling synchronisation, AI and interaction.
NoisyVR →Art direction and visual storytelling. Content created from an authorial gaze, not generic motion graphics.
noisy.art →“The award is more than yours. I have nothing but gratitude for your work; it is a delight to work with a team like this.”
Ana Urda · Marketing Director · ALSA
Air Europa · FITUR 2026 · experiential cabin, Digital Passport, Magic Mirror and activations designed to turn a visit into a journey.
Air Europa needed to celebrate 40 years of history without looking only to the past. The stand had to speak about memory, future, travel and emotion; but it also had to work at the fair: attract, organise flows, generate participation and leave images people wanted to share.
Challenge
Celebrate Air Europa's 40th anniversary in a saturated fair, with an institutional, emotional and highly participatory space.
Decision
Build a travel narrative: moving architecture, light, digital activations, Vision Pro, Magic Mirror and Experiential Passport.
Result
One of the most photographed and shared stands at FITUR 2026, with dynamics that kept visitors inside the space and turned the visit into a memory.
"Everything was a success and everyone is delighted. Thank you — despite the stones on the road, everything turned out perfectly."
Sara Losa Llorente · Marketing Director · Air Europa
Paradores · FITUR · award-winning sustainable stand · reusable materials, low consumption and active carbon offsetting.
Sustainability in a stand should not be a line at the end of a report. It should be present in the design, materials, construction, dismantling and what happens afterwards. With Paradores, this way of working became visible proof.
Challenge
Build a stand that demonstrated sustainability tangibly, not just as a brand promise. The materials, construction and dismantling had to be part of the narrative, not a footnote.
Decision
Second-life debarked timber, ecological OSB, eco-carpet and low-consumption LED. A forest built from traceability. AI CatWalk to activate the visitor: trying on outfits in real time based on their chosen destination.
Result
First prize for most sustainable stand at FITUR, recognised across several consecutive editions. Natural elements had a second life. The Noisy forest actively offsets the carbon footprint of every project.
The Paradores stand proves that sustainability and visual impact are not opposites. Reusable and recyclable materials, low-consumption LED lighting, lower-impact finishes and construction solutions designed to reduce waste. Natural elements were not decoration: they were part of a design and production strategy with a second life after the fair.
Noisy also maintains an active plantation to offset the carbon footprint of its projects. So this case is not just about intent: it is about traceability, commitment and continuity.
See the compensation in the Noisy Forest →
Pharmalink Virtual Exhibition · virtual space designed by Noisy Studio · the best container for a launch without a fair
Virtual exhibition · interactive world
A virtual exhibition is not a 3D scan of a stand. It is a designed world — every zone conceived, every interaction intentional, every product revealed in the context that makes it irresistible.
When there is no fair
In 2020, the fair circuit had stopped. Pharmalink needed to launch a product. We built a fully navigable virtual exhibition — the same design ambition as a physical stand, delivered to any screen anywhere in the world. The brand was present without a floor plan, a booth or a single square metre of carpet.
When the fair is just the beginning
Your stand lives four days. Your virtual exhibition lives as long as your brand needs it — and keeps working for every client who couldn’t be there: international sales teams, distributors, press and key accounts across time zones, long after the physical stand has been dismantled.
Inside the experience
Product in context
Each product shown in its real environment — not a neutral room, but the space designed to make it irresistible. Atmosphere, materials, light.
Embedded video
Explanatory videos that play inside the experience. No navigation away, no context lost — the product and its story exactly where attention already is.
Dropdown product info
Technical specs, benefits and key messages surface on demand, anchored to the product the visitor is already looking at.
Free navigation
The visitor decides the journey. No forced sequences, no downloads required — just a browser, a link and genuine curiosity.
Sound and atmosphere
Ambient brand sound, product demonstrations, guided narration — layered into a world as considered as any physical stand Noisy builds.
Apple Vision Pro ready
For the most immersive encounter possible: the exhibition inhabitable in spatial computing. A brand experience with no architectural limits.
Data intelligence
At a trade fair, you know how many people walked past. In a virtual exhibition, you know exactly what they looked at, how long they stayed, whether they came back — and why.
Journey map
How long each visitor spent in each zone. Which products held real attention and which lost it in the first seconds. A heat map of your exhibition, space by space.
Time per product
Not visits — seconds of actual attention. Which videos were watched to the end, which were closed after eight seconds. The most honest feedback your audience will ever give. No survey, no bias.
Decision funnel
From entry to CTA: the complete path, visible. Where they enter, what they explore, where they pause, where they drop off. The architecture of the purchase decision — readable for the first time.
Named leads
With registered access, every visit has a name, a company and a title. Not anonymous traffic — qualified leads with a full behavioural history inside the space. You know your distributor in Mexico spent 14 minutes on product C.
Return visits
Who came back, when, and where they went first. A second visit is the first sign of real purchase intent. A third, almost a certainty.
Everything in your CRM
Full behavioural history, exportable and integrable. Not a locked dashboard — brand intelligence that feeds your sales team and keeps working months after the fair has been dismantled.
For the first time, a brand event generates data. Not impressions — intelligence.
Any brand, any product, any sector. A virtual exhibition works alongside a physical stand — multiplying its reach, extending its life — or instead of one when the calendar, the budget or the geography makes the fair impossible. A strategic tool that Noisy designs, builds and delivers through noisyvr.
Renfe · stands designed and produced by Noisy for more than a decade · ephemeral architecture, central sculpture and touring construction.
Renfe marks a key stage in Noisy's history: proof that an institutional brand can have a bold, conceptual and memorable presence at fairs without losing rigour.
For more than ten years, Renfe trusted Noisy to shape its presence at fairs and events. It was not a one-off collaboration: it was a long-term relationship, won tender after tender, in public competitions where each edition demanded a fresh demonstration of reliability, concept and execution.
We designed and built stands across Spain and Europe, creating spaces that represented not only the brand but also its milestones and evolution. Each project started from a strong idea and was expressed through a central sculpture: a physical piece capable of condensing the company's message and turning it into architecture.
Year after year, those stands were recognised with best-stand awards wherever they were presented. Ten years, tenders won, international builds and a brand in motion turned into space.
More ways to help a brand stand out
HIP 2026 · visual experience · food
A stand designed to activate energy, colour and attention in a professional environment. A vibrant presence for a brand that needed to stand out without losing commercial functionality.
Evolving project · reusable design
A stand concept that evolves edition after edition. Design, materials and structure conceived to adapt, be reused and keep generating value across different events.
Our method rests on four pillars: design, management, production and content creation. An end-to-end process that keeps the strength of the idea intact from the first render to the last constructed detail.
Design: a strong idea before a beautiful shape.
Our artistic team, designers and architects work together from the first concept: understanding the brand moment, turning it into a clear idea and giving it spatial meaning. In Renfe, that way of designing became a different central sculpture every year: not decoration, but the symbol that condensed its milestones, progress and ambition into recognisable architecture.
Management: control so the idea reaches the build.
Every project needs precise management: schedules, technical documentation, suppliers, permits, installation and fast decisions when the venue starts moving. Renfe proves this well: more than ten years coordinating public tenders, builds and teams so ambitious concepts could be executed with confidence in Spain and abroad.
Production: the right team for each design and each country.
Production is chosen according to the design, materials, scale and location. In Spain, we work with specialised Spanish production teams; abroad, with teams close to the venue to optimise timing, costs and technical response. In Renfe, that flexibility was essential to build year after year in different cities without losing quality or precision.
Content creation: turning space into world.
Every physical experience we design can extend into a digital world. With noisyvr, we build interactive 3D environments that brands use for launches, training, presentations and virtual visits — inhabitable by anyone, from anywhere. And with noisy.art, the artistic identity we develop for a space becomes a living, certifiable creative work. Physical stand, virtual world, signed art: three layers for one single brand moment.
Your next project
starts with a conversation
Direct contact, zero bureaucracy. We tell you if we can help in the first call.
We reply within 24 h
Presentation spaces for product, technology and brand
Physical · Interactive · Virtual
What we do
We design showrooms for brands that need to present something complex in a clear, memorable and emotional way. They are not attractive rooms with screens: they are sales tools, visitor centres and living platforms that help structure the story, activate the visitor and make visible what a conventional presentation cannot explain.
Nokia · Executive Experience Center · Espoo, Finland · 300 m² · A permanent presentation platform evolving since 2012.
Since 2012, Nokia has trusted Noisy with its Executive Experience Center in Espoo, Finland. It is not a one-off project: it is a living space that has evolved with the brand, the technology and the way Nokia receives high-level clients, partners and investors.
The EEC is a 300 m² immersive environment that works every day, with real visits, real content and real business goals. Renewals in 2017 and 2024, AR/VR, interactive displays, dynamic lighting and modular architecture — a space designed to evolve with the brand without ever losing its identity.
The Nokia Executive Experience Center is far more than a showroom: it is a 560 m² living platform spanning three distinct areas, designed and built in full by Noisy. Nokia uses it every day to host executives, partners, investors and state-level delegations at the highest level. Each area is conceived as a different chapter of Nokia's spatial narrative — from the main exhibition hall to the dedicated demo wings and the executive lounge.
The technology layer is equally ambitious: AR/VR, Digital Twin, Spatial Audio, Dynamic Lighting, Video Wall and Projection Mapping coexist within a modular architecture designed to grow and adapt. Nokia World was built together with Agile Work, Noisy's long-term Finnish partner — through a pan-European collaboration: concept and project management from Finland, technical design from Spain, manufacturing from Poland.
"Agile Work and its partner network succeeded in defining, designing and delivering an experiential environment that has helped us deliver meaningful visits to state-level delegations and top corporate management."
Tero Koski · Nokia
Architecture and spatial design of a 300 m² permanent experience center. A physical environment engineered so the visit itself becomes a demonstration: space, rhythm and materials working in concert with technical content.
Noisy StudioInteractive systems, dynamic displays and AR/VR integration. Technical development of responsive environments where Nokia's portfolio comes alive through real experiences. Built in partnership with Agile Work, who lead organisation and coordination with Nokia globally.
NoisyVR →All visual content of the EEC: brand narratives, product journeys, territorial explorations of Nokia's global network. Authorial content that guides every high-level visit with clarity and intent — not standard motion graphics.
noisy.art →BeDisruptive · Immersive showrooms that make cybersecurity visible: threat, response and decision-making inside an enveloping physical environment.
Cybersecurity is hard to explain because it happens out of sight. Instead of explaining it with graphs or isolated screens, we designed a network of showrooms where visitors enter the problem — five locations across the globe, each one a physical simulation of a real threat environment.
LED screens on ceiling, floor and walls. Curved glass with holographic projections. Body-reading technology that reacts to the visitor's presence. Touch interfaces to navigate between cyberattack cases and move inside each one. The space does not talk about innovation: it demonstrates it.
Every BeDisruptive showroom is a scripted cyberthreat simulation. Visitors enter a 20-minute, four-act journey: a common introduction that sets the scene, a guided type-scene where each department lives its specific vulnerability, a free-navigation phase where the client takes control, and a closing act. The environment surrounding them is a virtual city with five distinct sectors — streets, a factory, a dam, a hospital, an airport — each a different attack scenario with its own logic and tension.
The physical architecture delivers: front LED walls up to 6.5×3 m with optional ceiling and floor LED panels creating a full 6.5×2 m overhead plane. Curved glass with holographic projection. Touch interfaces to navigate between cases. Body-reading sensors that track presence and adjust the environment in real time. A dashboard console lets the BeDisruptive consultant orchestrate each session — choosing scenarios, escalating intensity, switching perspectives between BeCYBER, BeSMART, BeTECH and BeINNOVATION service lines.
Design and construction of 5 global immersive environments. Physical architecture that completely surrounds visitors — LED screens across ceiling, floor and walls, curved projection glass, spatial sequences structured to simulate real threat scenarios and decision-making moments.
Noisy StudioBody-reading technology, multi-touch interfaces and real-time LED synchronisation across ceiling, floor and walls. Interactive programming for navigating between cyberattack cases and moving inside each one at your own pace and from your own role.
NoisyVR →Visual world design for each cyberattack scenario. Interface graphics, narrative choreography of every case from calm to incident to response. Motion design for every event that unfolds in the space — programmed to feel real, not illustrative.
noisy.art →Orona Vision · Immersive showroom for presenting technical products, materials and configurations in real time.
A showroom can also be a precision sales tool. In Orona, a space with three clearly differentiated zones lets visitors explore materials, configurations and products within an environment that responds in real time to every choice they make.
A large-format screen anchors the main presentation area. Two interactive zones let visitors touch physical samples and see digital configurations respond on screen. The result is a visit that helps clients understand better, compare better and decide with more confidence.
Orona is one of Europe's leading elevator and lift manufacturers. Their showroom needed to match the precision of their engineering. Zone 1 centres on a large-format LED stage inspired by the forms of the Orona logo, where a virtual dancer interacts with a piano — the brand's metaphor for the harmony between technology and environment. Zone 2 holds the Configurador: visitors touch physical material samples embedded with haptic cells, and the digital configuration on screen updates in real time, showing their exact elevator in its precise context.
Zone 3 is the Simulador: multidirectional sliding platforms that move the digital environment around the visitor at walking pace, creating a physical sensation of movement through space. The entire content layer runs independently via CMS — product ranges, material combinations and seasonal updates can be refreshed without recalibrating any hardware. Three investment tiers (PRO, ULTRA, MAX) scale screen coverage and interactive depth to match each client's ambition and budget.
Physical space design with three clearly differentiated zones: a large-format presentation area for technical briefings, a materials and product configuration explorer, and a premium client reception zone. Architecture where the spatial sequence itself structures the commercial conversation.
Noisy StudioProgramming of responsive real-time environments across three simultaneous interactive zones. Visitors touch physical samples and see digital configurations update on screen instantly. Unreal Engine-driven experiences managing product variables, material combinations and spatial sequences.
NoisyVR →Creation of all visual content navigable in the space: product configuration worlds, material libraries, graphic interfaces for each interactive zone. Scripts and choreography of what plays on the main large-format screen — authored sequences, not generic loops.
noisy.art →Syngenta · Bespoke virtual showroom · A digital environment for presenting seeds, products and crop development in context.
When the environment is part of the message, the showroom can be fully virtual. For Syngenta we designed and built a permanent photorealistic stage: an old renovated cowshed surrounded by crop fields — a place where Syngenta's seeds, products and advances feel at home.
The stage is a production environment: presentations are filmed in-studio and broadcast to global audiences, turning every product briefing into a credible, immersive and visually coherent experience.
Design and build of a permanent virtual production stage: a photorealistic set recreating an authentic farmhouse context surrounded by crop fields. A space built so Syngenta's products feel at home in the landscape where they work.
Noisy StudioTechnical production of the broadcast and streaming platform. Virtual stage programming, camera logic, lighting control and distribution infrastructure for presentations filmed in studio and broadcast to audiences worldwide.
NoisyVR →Art direction of the entire virtual stage: architectural atmosphere, graphic layers, visual identity and seasonal adaptations of the environment. A world built with authorial care so every presentation has a coherent, credible and immersive backdrop.
noisy.art →What a Noisy showroom solves
Explain better
When your product is complex, the space structures the story.
Sell better
The client does not just listen: they participate, compare and decide.
Receive better
The commercial visit becomes a brand experience.
Update better
Content evolves without rebuilding the entire space.
Your showroom
starts with a conversation
Tell us about the product, the audience and the space. We take care of the rest.
We reply within 24 h
Corporate spaces for better work, meetings and presentations
Work · Meeting · Presentation · Experience
Hybrid office concepts, immersive rooms and corporate spaces designed to work, meet and present better.
We design workspaces where architecture, technology and wellbeing coexist without technology taking over the space. More flexible offices, more useful rooms, more immersive pods and meeting areas prepared for teams that no longer always work in the same place.
It is about creating places that help people focus, connect, present and feel inspired.
Pods and acoustic areas to work without noise, meet without interruptions and protect attention.
Rooms prepared to bring in-person and remote teams together without technology becoming a barrier.
Spaces to show products, data, projects or company vision in a more immersive way.
Architecture, light, materials and digital content so the office communicates culture, not just functionality.
Immersive meeting room designed for hybrid teams.
Hybrid meeting rooms
We design immersive rooms where physical presence and remote connection integrate naturally. Spaces for video calls, presentations, workshops and decision-making, designed so the meeting feels clearer, more three-dimensional and more human.
Immersive pods: LED on every surface, soundproofed and climatised — Forest and Office environments built in Unreal Engine.
Immersive pods
We took the classic office pod — a box for focus or calls — and rebuilt it from the inside out. The NoisyVR Immersive Pod is soundproofed and climatised like any premium pod, but instead of four bare walls it wraps every interior surface in LED screens: the ceiling, the floor and all four walls. The moment the door closes, the pod becomes a complete world.
The standard unit is 3×3×3 metres, and the modular structure adapts per metre — fitting into different floor plans, corridors and event spaces without fixed geometry. We have already developed two environments in Unreal Engine: a forest that reduces stress and restores attention, and a minimalist digital office that intensifies concentration and screens out distraction. Content updates via CMS without recalibrating the hardware. Applications range from focus rooms, immersive training and private demos to executive presentations and VR recruitment experiences.
Reception areas, halls, rooms and routes that turn the office into a brand experience.
Welcome, brand and team areas
We come from designing stands, showrooms and immersive experiences for brands competing for attention. That background lets us think of the office as a living space: functional, yes, but also narrative, technological and emotional.
Tell us how you work, what you need to show and what kind of experience you want to create. We will design the space from there.
We reply within 24 h
Infinite space, limitless reach, pure creative freedom
digital architecture
Virtual worlds, digital auditoriums and navigable spaces created to expand what a brand can tell.
We create in-house virtual content so physical spaces gain more depth, more narrative and more life. It is about a virtual skin that can wrap a stand, extend a showroom, support an event or become a complete navigable environment.
Sometimes that layer lives inside architecture, as with ALSA. Sometimes it extends a product presentation, as with Pharmalink. And sometimes it opens a new place where a brand can gather, sell, train or move people without depending on a physical venue.
The technology is developed by noisyvr. The artistic layer can come from noisy.art. But here, at Noisy Studio, what matters is how that content works for the space, for the narrative and for the brand.
Virtual technology powered by noisyvr.com →
Audiovisual content for LED walls, ceilings, mapping and immersive surfaces that make physical spaces breathe.
Browser-based environments for product presentations, training, sales or meetings without installation.
The physical space closes. The digital one stays open. Exact replicas of your stand, showroom or brand space that keep working long after the event ends.
Digital architecture built from scratch for events, congresses, launches or complete brand experiences.
Exclusive sneak peek: Nike × Noisy Studio project
When a brand wants to go beyond the conventional, the space must evolve too. For Nike, we are developing a mixed reality experience that integrates physical hardware and hyper-realistic worlds through Apple Vision Pro, expanding the way sport can be experienced.
The proposal combines a treadmill with an immersive digital environment, creating an experience in which physical action and virtual architecture operate as one. The ecosystem is conceived with live rankings and the possibility of competing against the shadows of other users in real time.
A first look at how a brand can activate, measure and make its audience feel more when space is no longer limited by the physical world.
Concept, art direction and integration of the physical space. A treadmill turned portal between sport and a world that does not yet exist.
Noisy StudioNative Apple Vision Pro application. Real-time 3D in Unreal Engine, live rankings and the possibility of competing against the shadows of other users in real time.
NoisyVR →Visual identity of the digital world. The aesthetic language that makes the environment something you want to inhabit, not just use.
noisy.art →And when speed, scalability and a lower entry barrier matter, we also design premium environments ready to be customised and activated.
Spaces ready to activate
Some projects call for a faster path. That is why we have created a collection of premium virtual environments, already designed and modelled, ready to be customised and activated in record time.
The design is ours. The event is yours.
Hyper-realistic spaces designed for presentations, congresses, launches or corporate meetings, where each brand can step in, adapt the environment and make it their own without taking on the time and cost of building from the ground up.
Palace of Light – virtual environment for presentations
Not every launch deserves a conference room. Some deserve a stage that earns the same stillness as a theatre curtain rising for the first time.
Palace of Light is a virtual auditorium framed in dawn architecture. The amber of early morning floods every surface, placing whatever a brand brings to its centre in the light of something beginning. A circular stage, generous seating for virtual audiences, and a natural horizon that holds the space without competing with it. What happens here feels earned, not streamed.
Ideal for product launches, investor presentations, global brand moments and any announcement that needs to feel like a genuine occasion — not a slide deck with a background image.
Spatial design and brand direction of the virtual environment. Architecture conceived for presence — a stage that earns the stillness it asks of its audience.
Noisy StudioReal-time 3D engine and Pixel Streaming delivery. The Palace of Light runs on any device: mobile, tablet, desktop or VR headset — wherever your audience is.
NoisyVR →Atmospheric conception and visual world. The amber light, the materials, the sense of occasion — everything that makes a presentation feel like it deserves the space it occupies.
noisy.art →Forest Auditorium – virtual environment for large-scale congresses
Scale was always the constraint. The venue capacity, the flights, the logistics, the carbon footprint of gathering thousands of people in a room. Not any more.
Forest Auditorium is our large-scale virtual congress environment — capable of hosting up to 18 simultaneous stands, full auditorium sessions and individual breakout spaces, all held within living architecture that no convention centre can replicate. Attendees move freely through the forest: they visit stands, attend talks and connect with each other through a 3D navigation system as intuitive as walking.
Built for scientific congresses, multi-track conferences, sector events and anything that needs to bring hundreds or thousands of people into a shared experience without the flights, the logistics or the time zones.
Event architecture and spatial concept for large-scale congresses. A venue that no physical space could replicate, without the flights, the logistics or the time zones.
Noisy StudioThe engine behind the scale. 18 simultaneous stands, live auditorium sessions and breakout spaces, running in real time from any device — mobile, tablet, desktop or VR headset — for hundreds or thousands of attendees.
NoisyVR →The living architecture. The visual and spatial language that makes the forest feel like somewhere you are, not somewhere rendered.
noisy.art →Glacier Pavilion – virtual stage floating above the frozen sea
When the setting is an argument, you don’t need extra slides.
Glacier Pavilion is suspended above a frozen sea on a coast at the edge of the world. Three rings in precise equilibrium, held by steel cables, connected to land by a single walkway. The cold, the light, the scale — all working in favour of whatever occupies the interior. An exhibition gallery, a virtual guide and an atmosphere that makes every presentation feel like a first.
For brands that need to say something rare, and want everything around the message to confirm it — the product, the launch, the conversation that follows.
Concept and spatial design of the pavilion. An environment where the setting is itself an argument — three rings above a frozen sea, held in precise equilibrium.
Noisy StudioReal-time 3D and Pixel Streaming. The Glacier Pavilion is fully navigable and accessible from any device — mobile, tablet, desktop or VR headset — wherever your audience happens to be.
NoisyVR →The visual world. The cold, the light, the frozen horizon — an aesthetic identity that makes whatever occupies the interior feel like a first.
noisy.art →When the space has to be unique, we build it from scratch.
We design 100% digital events, congresses and corporate environments created specifically for each brand, each message and each audience.
From large-scale gatherings for thousands of people to narrative experiences built around a very precise idea, we develop hyper-realistic spaces, digital twins and bespoke virtual environments capable of expanding, reinterpreting or reinventing a physical space with complete freedom.
SUMBio '21 – hybrid corporate event for large audiences
Thousands of attendees. In-person and remote, simultaneously. The challenge was not to build an online event — it was to make the virtual space carry the same authority as the physical one.
We designed the full architecture of the digital environment: navigation, content presentation, attendee connection. A system that worked equally well on a delegate’s phone in Madrid and on an executive’s screen on another continent.
The result was not a compromise between in-person and remote — it was a single event that happened in two places at once, with the same programme, the same energy and the same sense of occasion in both.
Concept and full architecture of the hybrid event. A single experience designed to carry the same weight in two places at once.
Noisy StudioThe platform that made simultaneity possible. Real-time 3D running on any device — mobile, tablet, desktop or VR headset — for in-person and remote delegates inside the same event, at the same time.
NoisyVR →Visual world and digital scenography. The design that gave the virtual space the same authority as the room next to it.
noisy.art →Roche Orchestra – underwater auditorium for presenting medical breakthroughs
Orchestra
Sound travels through water the same way it travels through the brain. Roche needed to explain it — not with data, but with an experience.
We designed a navigable underwater auditorium where the visitor does not hear the science: they live it. The first virtual space conceived as a medical argument.
Orchestra changed what a scientific presentation can ask of its audience. A concept that had always been communicated in slides became something you could inhabit, move through and remember — not because it was entertaining, but because it was true.
Concept and direction of the experience. An underwater auditorium as scientific argument — the first virtual space conceived not as a venue, but as a thesis.
Noisy StudioNavigable 3D environment built in real time and accessible from any device — mobile, tablet, desktop or VR headset. The technology that made it possible to inhabit science rather than just hear it.
NoisyVR →The visual and sonic world. The atmosphere that turns a scientific fact into something you can feel before you can explain it.
noisy.art →noisy.art is not a gallery.
It's a platform for a specific kind of artist.
Not just any artist. What defines who belongs to this space is not style or discipline — it's the method. The work is born from a process that is one hundred percent yours, built with your own hands from scratch, then amplified with technology until it becomes something that transcends its original medium.
The mark no one else can make. The world no AI can generate without you. Certified, signed, inhabitable.
The founding works
Umbral
The mark that exists before everything else. The spiral that opens without knowing where it is going.
Xplazas
An immense cavern where stone merges with metal. The engine room of the subconscious.
Centinela
Stone columns that breathe. Light entering in search of something specific. It doesn't guard a secret — it guards the question.
LTFR
Infinite dunes beneath a twilight sky. Through her stillness, chaos quiets.
Next chapter
There is a project that cannot yet be fully named.
A musical — not in the conventional sense, but as an art form that inhabits the same territory between image, space and narrative that defines noisy.art. The libretto exists. The music exists. What is yet to come is the stage: the interior of the platform's worlds, accessible through the Apple Vision Pro application. When it premieres, it will be the first time the stage of a musical is a world built from an automatic mark on notebook paper.
Reserve that space in your memory.
noisy.art and Noisy Studio share a methodology but respond to different logics. Visiting noisy.art is understanding Noisy Studio from the inside. Not as a brand promise — as a real practice, ongoing, documented piece by piece.
Enter noisy.artWhat would your
virtual world look like?
Tell us the brand, the audience and the goal. We'll build the world.
We reply within 24 h
A way of working built on support, closeness and excellence.
At Noisy, we believe in talent, but above all in shared talent. We are a team of architects, artists and highly experienced project managers, combining creative sensitivity with technical solidity to imagine, design and build projects with a distinctive point of view.
Nothing we do happens in isolation. Behind every project there is a team of people who support one another, challenge one another and respond together to every creative or construction-related challenge.
That way of working is what allows us to turn ambitious proposals into real, solid and well-executed results. And in the end, the commitment, closeness and excellence with which we approach your project, and the way we treat you, are simply a reflection of who we are inside.
What our clients say
"The award is more than yours. I can't thank you enough for your work — it's a delight working with a team like this. I can't wait for June to work on another one of your stands."
Ana Urda
Head of Marketing · ALSA
"Everything was a success and everyone is thrilled. Thanks to you — despite all the obstacles along the way, everything turned out perfect."
Sara Losa Llorente
Marketing Director · Air Europa
"The stand was a huge success. Every single person who walked through said it was beautiful and completely different from everything else out there."
Borja Pérez Guitián
Channel Marketing Manager · Campofrío
"The stand turned out spectacular — we are extremely happy and satisfied."
Natalia Cervera
B2B Communication Coordinator · Nespresso Spain
Frequently asked questions
A traditional stand is just architecture; a Noisy interactive stand is a living ecosystem. We integrate a digital layer that responds to visitors, allowing you to gamify the experience and extend the stand's lifespan through virtual twins long after the fair ends.
Yes. We work primarily with Spanish brands that participate in international trade shows and events — we have delivered projects on all five continents across our 27+ year history. We also collaborate with international brands based in Spain or on selected projects abroad. We have no offices outside Spain, but we work with a partner in Finland for projects in northern Europe.
We control the project from start to finish, with no middlemen. Our method covers all three phases: conceptual design (hyper-realistic renders), technical and logistical management, and final production. What you see in the 3D is exactly what we build in the pavilion.
We use premium acoustic insulation, smart lighting, immersive pods that change atmosphere with a click, and integrated screens that allow physical and remote teams to connect without breaking the aesthetic of the environment.
Not always. While we excel at merging the physical and digital worlds, we also develop 100% digital Virtual Worlds. We create bespoke hyper-realistic 3D environments or give you access to premium pre-designed spaces.
Complexity is our comfort zone. We have spent 27 years solving logistical and technological challenges for leading brands. Contact us and our team will tell you exactly how we can bring your vision to life.
Yes, and we have the awards to prove it. Sustainability is part of how we design and build: optimised materials, reusable systems and processes that reduce waste without compromising visual impact. Our stands for Paradores have won the award for most sustainable stand at FITUR for several consecutive editions. For us, designing well also means building with greater purpose.
Stands are part of our history, and Noisy works with a much broader vision of space. We design stands, showrooms, offices and digital content for virtual worlds, always from the same idea: architecture, visual storytelling and technology in service of a brand experience that goes well beyond the venue.
The way we think about space. We design brand tools, not containers. We bring together architecture, content and technology to create experiences that expand what a brand can show, tell and make people feel. The result is a space that actively works for you.
We can do both. Some clients bring us in to accompany them from start to finish — from concept to production — while others hire us specifically for our ability to imagine, visualise and shape an idea with precision. You decide where in the process to bring us in.
Yes. Every project starts from its objectives, context and real scale. We can develop fully bespoke solutions or work with more agile, optimised formats. What never changes, regardless of budget, is the coherence between concept, design and final experience.
It depends on complexity and intended use. A navigable environment of contained dimensions can be ready in 4–6 weeks. A full world for corporate events, with interactions and bespoke content, typically takes 2 to 4 months. The advantage over physical space: once built digitally, it can be replicated, scaled and updated with no additional production cost.
noisy.art is an artistic platform for creators who share a methodology: the work is born from a human process — a mark, a piece, a gesture — and technology amplifies it, never substitutes it. Octavio is the founder and one of the artists. Visiting noisy.art is the most direct way to understand what it means for technology to serve art, and not the other way around.
Yes. We are developing the Apple Vision Pro experience for noisy.art, which will allow visitors to inhabit the platform's worlds in full spatial vision. This same technology is available for client projects: product presentations, events, showrooms or mixed reality brand experiences. Get in touch if you'd like to explore the possibilities for your project.
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